is there a reliable source for that? i read it all the time but can’t remember any source where it comes directly from a star vr employee or off an official statement
i had the “pre version” in my hands and used it in a arcade, did’nt look explicitly for eyetracking hardware but as i knew the tobii and aglass hardware from pictures i think i should have bin kind of a eye catcher when putting it to the face
beside that i remember voodoode’s IFA video but afir eye tracking there was used for fov rendering inside the star vr sdk demo’s