Native OpenVR support?

Good day.
A question from the indie to @Pimax-Support, @PimaxVR, @Matthew.Xu, @deletedpimaxrep1:

Will your VR system support OpenVR natively? For example, there is an integrated common XR lib in Unity3D 2017.2 and I can work with Vive without SteamVR SDK installed.
Can I work with P8 without installing UnitySDK in the project?

Thank You.

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They have their own SDK available for download.

Yes, they have.
Vive has it’s own SDK, Oculus and Windows MR have too. But I can work with Vive or/and Oculus or/and Windows MR simultaneously just on native OpenVR lib and without their SDKs.

I want to work with Pimax the same way as with other VR systems.

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If you want to get Pimax’s attention in this forum you meed to add @Pimax-Support, @PimaxVR, @Matthew.Xu, @deletedpimaxrep1 to your post. They are pretty good at responding.

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Thank you for this advice. This forum looks too advanced for me… I’ll try. :slight_smile:

Sorry, I did not read OP closely enough. my bad.

Yes, we support OpenVR, for now, it’s all through our SDK.

However, we are collecting your opinions and we may make adjustments later.

You can also submit your opinion to this path, and we’ll count it.

http://community.openmr.ai/t/nomination-the-apps-pimax-should-enable-direct-support-with-8k/3615/

Thank you

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Thanks for the answer

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so NO game will have any stretching at all? even oculus games using revive…?

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