Locomotion in 200 FOV

Locomotion can be done in different ways and because some people get sick when the world around them moves but they don’t feel in control of that movement they have come up witha few different solutions to reduce or eliminate motion sickness. There’s teleportation, which has you jump from location to location and there is something like the image underneath, a black vignette that helps to take away the moving world at the side of your face.

To me, the black vignette works well to help you feel grounded but that’s maybe only a good solution for 110 degree FOV headsets, because then the screen only has to have a little bit of black sides to basically reduce fov to 75 degrees or less.

So how about a 200 FOV headset? Will this vignette system not be practical? Are there other options for smooth locomotion that also works?

I’d imagine it’d work in the same way, afaik it’s all about seeing some static point of reference, in that case a black ‘frame’.
I just think the circular vision would end up being elliptical.

Also in the video presenting Skyrim VR they said it’s all adjustable, you can even switch it off completely, so it’d think you can go from 75 FOV, or whatever makes it circular to full 200 FOV and anything in between, whatever suits you.

I understand it’s user adjustable, maybe this is just a game specific thing then and Pimax won’t be able to work on any of this

Yeah all these locomotion things are game specific. Some games use the fade in vignette to help with motion sickness, it’s coded within the game. Maybe more games will provide this option once HMD’s with wider FoV’s start to appear. Seems like it will help

Our brains adapt to this issue. Motion sickness in VR is a noob issue and should not be coddled. We all have to go through it…

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Not everyone is willing to fight through motion sickness, which affects some people much more strongly than others. Luckily, I don’t suffer from it too badly; for me, it only appears in very specific circumstances: On a small boat at sea, on a train, one particular 3D video setup (all others have been OK), and driving the SRV in Elite: Dangerous. The last item is particularly interesting: I only get motion sickness in 2D; if I play on a 3D monitor, the issue goes away. This is the only time I’ve ever had a problem with motion sickness in any video game.

I’m not sure what the solution is, but the VR industry needs to try to minimize it, so that they get the widest group of adopters as possible, especially in the early years, when they need good press and word-of-mouth.

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Evol,
I’m not so sure it’s as simple as just a noob thing. I have owned a Vive for well over a year with over 1000 hrs in VR. Played Project cars 2 for about 10 min on my Rift and spent the next 3 hrs on the couch in a cold sweat. Before that I never got sick, I thought I was invincible.

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Strange cockpit games rarely make people sick… However I’m certain if you want to push past it you can.

Yeah I thought it was strange as well, I logged over 300 hrs in Skyrim with vorpx and never felt sick. Not sure if I could have pushed thru or not but… Needless to say I haven’t touched my Rift or Project Cars 2 since. I play 100% Vive now, Wish I didn’t pay so much for the Rift CV1 or I would sell it.

My rift also gets little use. The headset is good, the controllers are great but the camera based tracking is just inferior to laser tracking.