Well, if it is for simmers, then actually you are very likely sitting in a rather static position in your cockpit. In that use case it is probably not as inconvenient to have a second cable attached to the default cable after all - sure, the hassle of setting it up plus it will look like a makeshift solution; and possible you will feel a bit more weight & drag. But it will be much more of an issue for any use case which would utilize room space.
I am not glad about it either, but unfortunately having support for both of them on a game is still pretty hypothetical, and if it should happen and you sit in your cockpit, it will be doable, I guess.
Well Iâm a bit disappointed in this.
I know its been said that apparently 99.9% of use cases would not involve both but my (maybe optimistic) hopes for flight sims involved both.
Also as I now have the yawvr, an extra usb cable is pretty inconvenient as Iâm trying to do whatever I can to use less or no cables.
I honestly didnât think for a minute using both together would have not been an option
RE: Using Eye tracking module without long cable connected to a PC.
If possible, it might be wise to produce a video or picture guide showing this âpatch cableâ quick fix in use (Top Eye tracking module powered by bottom hand tracking module USB port), and post it online on the o0fficial channel, forum etc.
Until we get up out of that static position to do roomscale. What I have seen of No Manâs Sky, and the proposed Elite Dangerous Odyssey stuff, lately, I think illustrates the need for this tech to be usable by as many people as possible for smooth transitions from seated to roomscale. Otherwise, devs may lose interest. We donât want that to happen, and I donât think Pimax does either.
I think itâs important for us and Pimax that, perhaps a year from now, people donât need even more of these heavy/cumbersome cables to use these modules.
Yes that makes very little sense. Hand tracking and Eyetracking can indeed be combined as one is more of a controller type interface and the other used for rendering and dynamic distortion.
As forr bandwidth I believe the Vive Pro Eye can use stereo cameras and the built in Tobi eye tracking.
Yepp, at least for the stuff where the games donât have to add support specifically like (as i understand) DFR and hopefully at some point dynamic distortion correction, eye tracking should always be helpful.
It might indeed take some time until an application supports the controller aspects of both eye tracking and hand tracking, interacting with the world and other people by looking and hand gestures.
Perhaps it would be better if eye tracking and hand tracking werenât optional? That might increase the chance that interesting applications actually make full use of them. Ok, probably other HMD manufacturers would have to follow suit and there would have to be a standard how to do both via a device independent API. I wouldnât be surprised if such an API will be defined for AR first (as both hand tracking and eye tracking are almost mandatory there) and then trickles down to VR as a side product.
I will certainly wait. I wasnât really planning to get the eye-tracker either, but since DFR is coming sooner than I expected and doesnât need games to be updated, the ET has become a must-have for me. Itâs a lot cheaper than a 3080 Ti. Plus, that wonât even be available until Autumn at the earliest.
tbh it feels a little unprofessional to say that âit is far less of a significant dealâ when people where promised a modular approach and were planning for that. developers and simmers and gamers. in the end itâs the customers that determine what is a significant deal for them.
Pardon me, maybe I am just not following this thread somewhere, but I am getting confused myself.
Going through a specific scenario, with the Pimax Vision 8kX, my understanding is, to use both the hand tracker and eye tracker at the same time, would require a separate USB3 cable, to one of those two modules. Correct, or wrong?
Separate USB cable to the eye tracker only. The hand trackers should be on firm, right place(lower USB port) in order to accurately track the userâs hands.
Otherwise, putting a USB port to the hand tracker will make this situation much better. We just have to plug the cable from the eye tracker to the hand tracker, and connect hand tracker to the 8KX.
2 seconds yes but this means another USB cable. Are we not in a trend to remove cables in VR or at least reduce the annoyance? Unless I donât understand your suggestion you would tie wrap this new usb cable to the main Pimax Cable?
I think that the people who became backers of pimax, in the first place, were for having a good FOV, but also eye tracking, hand tracking and wireless and having the option to use them together always, at the same time. Especially when those modules where coming to backers; so the lack of USBs and need more connections to the PC are a very big problem.
The reason why some people wanted this device was to design software that would use everything; for example, myself.