Is eye tracking beneficial for flight simulation?

Hi,

Maybe @SweViver can answer this.

I use VR exclusively for flight simulation. Mainly X-Plane 11, Condor 2 and a little in DCS in non combat missions like aerial refueling and carrier operations.

Are there any benefits for using an eye tracker in flight simulators? If so, what are the advantages?

Would appreciate any insights.

Thanks!

Werner

  1. If you have nVidia gpu - you can use Foveated rendering and have better performance
  2. Developers can, potentially, include eye-tracking features into games.

And, while flying by, you can give the enemy pilot a nasty stare ! :wink:

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that would also have to be implemented by the devs…

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DCS doesn’t support VRS / FFR so also no benefit to eye tracking DFR, I don’t know about those other flight sims but you would want to check

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Especially for flightsims, I can easily see an eye-tracked interaction cursor, all you need to do is have left and right clicks on your HOTAS so you can adjust your whole cockpit without even lifting a finger. Probably better than hand tracking for that purpose.

Hi,

Thank you all for your inputs!

Sounds promising.

Werner

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