Maybe they could do the same with eye tracked foveated rendering…
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Since it is limited to Turing graphic cards for now, I highly suspect it is related to something close to VRS.
I am still questioning the notion they did, rather than just doing it for their own compositor stage.
That’s what I figured. But I thought you needed engine support to use it.
Not with fixed, oculus go/ quest does this too
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Ultrawings in GO does it, but so noticable!