How did Pimax manage to force fixed foveated rendering into games?

Maybe they could do the same with eye tracked foveated rendering… :thinking:

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Since it is limited to Turing graphic cards for now, I highly suspect it is related to something close to VRS.

I am still questioning the notion they did, rather than just doing it for their own compositor stage.

That’s what I figured. But I thought you needed engine support to use it.

Not with fixed, oculus go/ quest does this too


Ultrawings in GO does it, but so noticable!