Headstrap like PSVR is “required” to correct edge distortions

I think I remember seeing somewhere that the face piece (that the cover is mounted on) is removable. If that’s the case maybe we can print replacements with different distances to the lens.

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It is. It just clicks on place.

Another solution would be to buy a VRCover in the right thickness once they’re out (or Pimax could deliver the HMD with different thickness foam pieces).

If there were like 3 different thicknesses maybe that would be sufficient?

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Received,That’s a good suggestion.

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@Yen - I was thinking exactly the same thing days ago after using my new Od+ for the first time, I have both PS-VR and Od+ , and the first is the only headset I know of that lets you have a perfect distance in respect to the headset, I don’t get why this system is not adopted on other headsets too, it is so simple…
Plus , the lens Sony is using are very good and clear, almost better than any other headset and brand.
VR companies should learn a couple of things from Sony’s headset…even if it is the most cheap one on the market.

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I understand that we can do this for ourselves but what about when a friend wants to try the headset.
The problem with no adjustment for specific eye distance from the lens makes it harder to pass the headset around for someone else to try.
I think VR arcades would have a big problem with this too, as users may only be trying the headset for 10 - 30 mins at a time.
It may take time for some to get it feeling right or adjust it

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Thanks. And is there any news about the headband? I think it will be the solution of this big trouble with the distortions.

And remember. PSVR headband has a button to change the distance to the face of the HMd. It is a good idea too.

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Dallas you need to send your head strap prototypes to developers for feedback now. Don’t follow the same path as Samsung

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Yes. Or @anon74848233 you can send it to the Pimax Mod community, who knows the problems that need to be resolved. We can help you for this kind of issues.

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No, moving the HMD further away from my face doesn’t improve anything for me. Moving the HMD up did though, like explained here, my distortion is almost gone now: Distortion fix: vertical placement on face is PARAMOUNT

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Interesting. It was the first thing I tried and it doesn’t work for me. It complicated the problem.

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In my case moving it away is not an “almost gone” for the distortion. Is a “there is simply absolutely none distortion”. Interesting we have several configurations.

Without the mod, the distortion make me imposible to use the HMd.

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So for me moving the headset in or out can affect clarity.
As mentioned in another thread it seems up or down affects distortion.
The up or down always felt more important than the ipd did for me.
So we need a 6dof headstrap lol.
Or more importantly eye tracking

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Psvr headstrap is not a foolproof design in my humble opinion.
The bottom half of the facial interface is never firm on one’s face and me personally it drives me nuts. I’ve resorted to using strong adhesive Velcro pulling the bottom half closer. To me, sure it might be comfortable, but also for me it defeats the purpose of what I’m doing which is enjoying immersion and maximizing fov.

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I’ve also found that both moving the hmd up or down correctly or moving the lens further away or closer to the eye can effect distortion and have not experienced any distortion at all for awhile while playing my go to game at the moment. I mentioned that lens distance to eye can be an issue also for certain users in a previous post and its nice to get more confirmation. Another helpful recent post by @aesopfabled has also confirmed the importance of vertical adjustment. Hopefully people will not just plop the hmd on without adjusting the headset in all XYZ axis. I seriously believe that many have reported distortions that could have been entirely corrected or if not at least substantially made less with proper adjustment including of course IPD. I feel this information should be made known to every new or current user who may experience geometric distortion. @anon74848233 .

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I find that the “halo” design of the PSVR headset is not stable on my face, as Aesopfabled mentions. I’ve learned to detest it. I much prefer the DAS style. Stable and comfortable.

I changed the title of the topic because I see there are two differents distorsions. One like a wobble in the center and around, when you look at a tree in far away. And another distortion is only in the edges of the lens.

Moving away from the face the HMD with extra padding is only for the distortion in the edges. For wobble objects you need to adjust the lenses in vertical.

We need to adjust this two then…

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I have no problem adjust vertical position with this headstrap Pimax 5k/8k rEvolve headstrap MOD + 6 mm vr cover foam replacement

OMG!! Impressive. And the HMD lays over your face? Without pressure?

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Exactly.
I feel presurre only on my nose through reading glasses.

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