Have you added the $100 for Hand motion? Why or Why not?

I am curious as to how many people have actually pledged for the hand motion or not and specifically your reason…

Personally, I have pledged, simply because the demo that TESTED had said the tracking was amazing, it wasn’t just your standard leap motion off the shelf. That interested me greatly. However, I am worried that if developers will actually incorporate it more into games or if its going to be sitting around collecting dust in my house…

So let me pose the question again, have you pledged the $100 for the hand motion? Why or why not?

2 Likes

I have the original leap motion for my vive. And it worked pretty well, so nice to hear this will work a lot better. Main reason I’ve not added is money for me. But I kind of feel this tech could do with being integrated/default spec rather than being an optional extra to help push developers to make use within their apps/games. Missing a trick here.

I’d actually have preferred pimax to drop some of the stretch goals and give this away but utlimately pimax, find a way to lower the cost and make it part of the headset.

2 Likes

Yes, I have pledged for it. I like the idea of being able to track my hands in VR which is fascinating on its own… and it would be a really great addition for Flight & Space-Sims with a virtual cockpit! or be it just to allow for a virtual keyboard within the game, e.g. Elite‘s keyboard appearing on the left side of the pilot‘s seat could finally be put to some use ! And the obvious use would of course be in conjunction with FlyInside.

In addition there may be a couple of games who would make use of hand-tracking, but these indeed will not be many as the target market would be tiny unless Oculus and HTC also start to implement it in their (next version of the) HMDs.

2 Likes

I used my $100 credit for keeping the 4k BE to get one. I already have the one for vive but have not really used it. Hope to get Software that will utilize the new one. it really looks good.

2 Likes

I’m interested in that module, but didnt pledged as i’m not aware about games support & cons and pros
considering to buy it later if i will be happy with 8k

3 Likes

I pledged for one to check it out. If you checkout Drvr4vr; Greg has some interesting use for leap. So might work for the modul as well.

2 Likes

I also pledged one… I think it really needs some sort of overlay system so games don’t have to program specific for it. And maybe make your pointer finger the mouse. You could touch your pointer finger and thumb together for the mouse click. Would be great for flight sims with a clickable cockpit

I pledged one. I like the idea about controlling virtual word with gestures of own hand.
I thinking about using gestures in my future projects.

I remember the 90’s when helmets and gloves were used for VR. :smile:

1 Like

My current Rift use case is almost exclusively for Elite Dangerous and the PiMAX 8K will replace that. So without Frontier Developments coding in support to say be able to select things on the spaceship holographic panels, I have no current use for the hand tracking.

If support does come and I can just reach out and select those menus whilst flying (and free up HOTAS controls in my custom cockpit), then I’ll buy hand tracking in a heartbeat (who doesn’t want a VR Minority Report?) :smiley:

1 Like

even if i dont expect a lot of software supporting it i have ordered it! maybe i write some demos my self to play with it.)

2 Likes

it looks cool , but would need to see a lot more products make use of it before i would take the leap.

2 Likes

I like the pun man, before you take the “leap.”

2 Likes
  1. Any idea why the hand motion was removed from the campaign page? It used to be under the other addons. Now there’s no mention of it save for the risk assessment.

  2. It used to say add $100 to your pledge to get the hand tracking module, but in the comments they replied that we need to add an extra $10. Most of the other addons required a $10 shipping surcharge too but it was not listed for the LEAP Motion. Edit: Now on the Pimax Facebook Page they are saying it’s just $100 as a special offer for Kickstarter backers, and people are asking them to clarify.

1 Like

As far as I can tell with my conversation with @Matthew.Xu they simply forgot to add it back.

They are working on a solution to fix any overage and underage that could come up because of shipping.
The survey that they will send out should help get everything sorted so that everything is just how you want it.

2 Likes

I’ll buy one when there are games which actually use them. I got a Leap Motion, it’s collecting dust.

2 Likes

I also have leap motion original, but this is not the same thing.
Pimax are going to use the new 180 degree sensor from Leap Motion, which performs better apparently.

I agree about the content, and I wouldn’t recommend anyone gets this option expecting games to use it. It’s more a tech demo until content is available, but a very interesting demo at that. You can always build stuff in UE4/Unity using the plugins, so good to mess around with.

1 Like

I add one mostly because of this GitHub - cbuchner1/driver_leap: OpenVR Driver for Leap Motion

1 Like

The only way I would would be if Leap motion actually could grab the depth information of ANY vr app and correctly overlay your hands into it with correct occlusion and respect for any given vr apps geometry that would obstruct all or a portion of your hands.

Tldr. I’d want it to put your hands in any game just to see them and be correctly mixed in the vr games objects. And it would need to work with any game.

1 Like

Leap have said that there will be new software for this sensor, inc UE4 integration. Sounds promising, sure we’ll hear more in the coming months.

Of course i did! :smiley: Leap motion is bare hands so that’s perfect to tweak buttons in cockpit’s flight sims !