Yes, I believe that explains the confusion. I am very jealous! Wow! Very nice!
Even if they sold those in the US, $500 for a Collective Assembly is a little out of my current price range (Wah!). Iād be happy to accept one as a gift, thoā¦
Edit: Wow! And Wow a few more times! Can we see a picture of your rig? How much do you have tied into that? That site looks like you could spend a fortune without even trying! Do you have motion with your rig?
Yes. You instruct VoiceAttack to launch a command as administrator, that starts/stops the service. Not having VoiceAttack stop a process.
C:\windows\system32\sc stop LeapService
Like with a batch file, or a command line, or with the ārunā dialog. Just like running āexplorer.exeā or ācmd.exeā, āC:\windows\system32\scā is an executable program, which manages these services. You can also run āservices.mscā to get a GUI for managing these services - though I think TaskManager includes this functionality now as well.
Very very nice! I like the simplistic, clean design! Yeah, we wonāt discuss money anymore, that picture says it all! Very nice!
As to the motion. A lesson that would have saved me a lot of money: there seem to be a couple of different methods of achieving āmotionā. The cheapest seems to be oriented on a U-joint. Yep, the same one in older vehicles. I have a couple on my '76 ford drive shaft.
The problem with this approach is that U-joints have a small amount of play or slack or whatever you want to call it. While this isnāt a problem for most uses, when you place one at the bottom pivot point of your chair, that small amount of slack amounts to a good 6 inches (about 9.5cm) of play at your head. That is actually a significant amount of movement that is not matched by your visual input.
I find that flying helicopters isnāt too bad, but driving is an issue if you are at all sensitive to VR sickness.
When I say that flying helicopters isnāt too bad, it means that I can cope, that doesnāt mean that the slop isnāt really obvious.
My advice would be not to waste your time or money on a U-joint based motion platform.
Fascinating. Iāve got it working but I suspect that Iām still doing it differently than you are: for me, the ā.exeā on the end is needed.
So, for me, the procedure is:
under New Command, I click Other/Windows/Run an Application. In this window, in the first field, I enter āC:\windows\system32\sc.exeā . Next line, With these Parameters: āstop LeapServiceā. And āC:\windows\system32ā for the next line; Working Directory.
To start it, I make another command that has āstart LeapServiceā instead.
I do have to set VA to launch as admin. This is the only time that Iāve had to do this, so Iām wondering if the way that you are doing it might make it possible to start and stop the service without that step.
While I agree that the new driver is a bit better, imho, it still sucks. Next to check out the other driver.
Just out of curiosity, I was noticing that the hand emulation for the original SDraw driver only had the thumb and two fingers and I was wondering if you think that this might have anything to do with the lousy functionality? Iām thinking that tracking 5 fingers should lead to more accuracy than tracking 3 fingers.
Edit: note to anyone trying this. Make sure that you have the service started again before you exit SteamVR or PE wonāt accept your hands again until PE is restarted.
I may have ā%system32ā added to my system PATH variable. I will modify my VoiceAttack macros so this does not become a problem in the future. Thank you for testing and reporting this!
Not having VoiceAttack use administrator permissions is a bad idea generally. However, I do sometimes use ānircmdā with a batch script to elevate permissions more selectively or forcibly.
Flight sim is the only application I expect that driver to be useful for. Wand/Index controllers are an approximation of what human hands can do, that could not work efficiently with empty hands in empty space to begin with. Such controllers do not map completely, intuitively, or at all angles, to human hands.
Configuration file format for that driver does not seem to be stable, some of the defaults are not sane, any real controllers cause conflicts, and the accuracy is perhaps 100x behind what Leap Motion is capable of.
Native Leap Motion support - in OVRDrop and such - is what we need.
Agreed!
For me, that other driver just causes SteamVR to go nuts. With the updated SDraw driver I canāt get it to recognize any gestures except the trigger. Going backwards here, lol.
Oh, well, it was fun to play with it. And with ability to turn it on and off, Iāll probably keep poking at it(pun intended), but I probably would have been more impressed if SweViver and Armin hadnāt already spoiled me. Really makes one appreciate their work!
Nice, tho, isnāt it?
Some time ago I thought I saw a pneumatic variation (the one in that link was āpneumaticā) for less than $10,000us, but I didnāt see it this time in my quick search. When youāre ready to look, now you know what youāre looking for! And what itāll cost you!
I need to find me a rich uncle! Or Auntā¦