GUIDE how to achieve Perfect Real View with Pimax IPD compensation

Simple set your ipd & try the soft offset.

P4k standard round lenses nuff said. This is a small company aiming outside of limited FoV standard lenses offer. Ipd seems to work for the majority. So were in the realm of tweaking via pimax & community working together.

If the Vive pro was perfect then folks wouldn’t try things like gearvr mod.

Notice Htc, oculus & Valve still stuck on nothing new in FoV etc…?

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I would not consider HTC as a benchmark in the VR industry. They got the first Vive handed to them by Valve and the only thing they did in the Pro was replacing the panels. This was as small design change as it could be done without any real expertise in the VR.

On the other hand Oculus and Valve were the true pioneers and know-how owners. The fact that they stay with conservatively low FOV could have good reasons we are now learning ourselves on Pimax. Besides they do not need to explain their designs decisions as long as the final product works in the intended use case reasonably well.

The fact that Pimax has not made any single statement about their headset design and its design features (or trade-offs) people were asking about for good reasons, speaks enough alone.

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Is this a joke? Have you not seen the posts here about IPD issues with this HMD?
We just got the IPD offset setting, of course with ZERO instructions on how to use it

That’s not how it works.

If You set Your IPD to 65mm and then set offset to -1.0 then the IPD reading will be 64mm (and it’s shown when doing it “live” through the Desktop view in SteamVR for example) so You should set the IPD again after setting the offset.

OR You set the offset and then set Your IPD as usual.

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Exactly. Some one posted that they set the set hardware IPD to 60, and then offset to +8.5 (so ipd will now be 68.5 which is their actual IPD) which makes everything look off and then they restart steamVR and everything is perfect. But if they accidentally hit the Hardware IPD everything is off again and they need to fix the hardware ipd and restart steamVR.
Is restarting SteamVR required? Do we need to go all they way down to the lowest hardware IPD for the overlap to be correct?? We have no information from pimax!!

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I agree with you a test card or software for individual calibration should be provided, but at the moment this is an OPTIONAL beta release and not final. Hopefully, Pimax will listen to the demands of users and provide the relevant instruction once this Pitool version becomes the official release.

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HTC did more than just change panels & Valve didn’t hand them the Vive; the 2 partner up to create it. One could also state Oculus had the rift handed to them by MTS3D(?) Whom Luckey went to work & learn from them.

I think Luckey Palmer disagrees as the new Rift S is unusable to his ipd.

No company needs to explain design decisions unless something goes horribly wrong & causes harm.

Beta Release & a user (The op) has given you good advice.

Now is it Joke you didn’t think to set Hardware ipd & then experiment with soft ipd adjustment?

Do you always start with extreme changes? Most Try incremrntal small changes.

My point was that Valve did hand them the VR tech behind it. Yest, HTC manufactured the headset, but it was basically all the expertise they brought to the table. I am not aware of any VR tech in Vive which has originated at HTC (and is possible to be traced to them). While the lenses, panel tech, lighthouse tracking and what we know today as SteamVR (OpenVR) is traceable to the Valve’s research before Vive.

If you take it from the legal point of view you are right. But if the company releases the product which is advertised one way and does not work that way or causes health issues to the users, some explanation is necessary. Maybe the users use it the wrong way, or the product is not suitable for everyone, but you cannot simply ignore it and hope it will be forgotten (or whatever Pimax believes will happen).

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No VR headset is made suitable for everyone and we know this is a fact.

Htc simply learned what not to do from LG with 360vr was it? The collossal fail from the lg g5.

The point is Oculus had its roots from MTS3D & while HTC didn’t create new lenses they did upgrade panels & a number of things besides panels that make Vive pro a considerable upgrade to og model. Similar to Ps4 vs ps4 pro. Not a leap but at least a bump jump.

Lucky more or less called the Rift S a downgrade that supports a smaller number if users vs the OG Rift.

1 Lcd Panel (if mem serves)
Newer lenses (from Go?)
Fixed Lenses Soft Ipd (Lucky can’t use)

Now the bumps Higher res (not big leap)
Newer tracking inside out a kin to wmr?

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HTC did not create new lenses because they worked, Pimax lenses are another story.

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So what is it, set the hardware ipd to your real life ipd and then adjust offset. Or set the hardware ipd as close to good as possible then set the offset? Or do a dance and sing a song and set the offset?

The point is there is no DOCUMENTATION on how to use this!!!

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HTC lenses work for many. But the min rec ipd is 60mm on HTC. I posted a link on it. It is also one if the complaints is the lenses. Including Eyestrain complaints.

Pimax lenses do work just not for a minority of users like other headsets do not work for some.

Yes the point is it’s a beta. Now to add spice to bought chili do you dump an entire bottle of Tabasco or do you try small amounts til it meets your preference?

Hint it’s called an offset.

Your comments on this are not helpful. As some one who is part of the pimax “community” you should be reaching out to pimax and getting users the help they need instead mocking us.
In order to get good feed back for beta features most companies provide information about the additions and how to use them. Getting sick of this…

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Well it’s not helpful either when you make statements. An offset is meant as written to offset not replace. Offset ipd setting was even found in the steamvr file.

If you find it mocking then maybe consider naming conventions. As a basic description was in Sean’s release notes on using ipd offset. So a basic instruction was given & many seemed to have very little trouble using it. The op here simply expanded on how to use it more effectively for those who need to dial it for better ipd compatability.

Even revealed a difference in steamvr ipd vs how it applies an offset in game.

“2.Add the function of IPD offset adjustment (when physical IPD adjustment is unable to continue anymore, try to use this function, Beta function)”

This is not useful and does not tell you the recommendation way to use it. Also the op instructions are confusing. Pimax should post clear instructions on how to set your ipd correctly hardware and software. Judging by the amount of people having issues with the hardware ipd (causing them to add this offset) pimax should be providing a utility for people to use to calibrate this or at the very least some documentation for people with ipd issues to improve their experience.

But this a broken record that never seems to get fixed.

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Yes you got that wright, just that the minority of users is bigger (more) than HTC, HTC works fine for me 60-up to about 66, Pimax Nothing Above IPD 60 works.

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