" WMR and Pimax headsets are still not properly supported, as neither Microsoft nor Pimax responded to any of my queries. Big kudos to Valve instead for rapidly making the necessary fixes to SteamVR in order to have alternate eye rendering work correctly"
We also got Onward, Boneworks and No Man’s Sky not being natively supporting the Pimax’ wide FOV. Will HL:Alyx support it?
Parallel projection is not a replacement for a proper integration - the vanishing point in center is off any everything gets blurry.
Do you want us to play with PP on an 8KX in two month? Please contact the Devs of at least the more popular titles Pimax and provide them with the necessary files and information. I don’t get how you would not want to do that. Please put someone into that role who’ll be responsible for that, it’s one of the biggest weaknesses of Pimax headsets today.
The problem with many games (obviously not GTA5) is that the developer’s don’t want to invest the effort in updating their VR support for a headset which already “works”. Unfortunately, this is just a enhancement for a framerate speedup for a headset with a limited number of users.
That’s what we’ve seen with Elite Dangerous: This was a highly requested feature, but the developers opted not to do it.
Euro Truck Simulator 2 and American Truck Simulator are two games that would need some love… Quite usable, but only with PP active. 40-50 fps on a 2080Ti, so any improvement would be welcome