Okay, so as noticed by myself and several others. Sharpening filters make a huge difference to fidelity in VR. Equivalent to however much % super sampling (as noted down the page by Mirage. They work differently, both should still be used for the best effect). But it’s basically free performance wise, it’s like getting a graphics card upgrade! It’s a total no brainer to run it, and it is really low hanging fruit for improving image quality. Especially as VR is crying out for any kind of enhancement it can get.
The only problem is as it stands, it’s only possible in one or two engines/pieces of software.
So my feature request is this: can we develop Reshade postprocessing support (or equivalent) into Pitool or in the driver? Primarily for sharpening. But of course, we could then use all the other filters too.
This would be a great competitive edge over Index and Rift. And one that enthusiasts are already aware of/use quite extensively.
Pimax, I know you can be great at adding the smartest features to Pitool, like 120/144hz.
This is a great idea, and would certainly be an awesome feature unavailable on the other headsets. I could see it for brightness/contrast adjustments as well.
This is a really good idea if possible. I didn’t even think of Pimax doing this, I had NVIDIA in mind.
For the Pimax Vision 8kX, such a filter would be extremely helpful.
EDIT: However, I want to be clear about something. Sharpening filter has a different effect from supersampling. Ideally BOTH sharpening filter and high supersampling are used TOGETHER.
From the examples I know of, IL-2’s post processing sharpening filter (ingame function) is a must-have when flying the Simulator - it increases readability of instruments in the cockpit mannigfold. It costs around 5fps to enable it though.
If this could be introduced via Pitool and be optionally usable in any game, even the 5K+ and Artisan will have an edge over the competition (Index, Cosmos, you name it) in clarity.
Really, this would be brilliant. At this point the primary developer of ReShade has not expressed any interest in getting it to inject to HMDs, but that doesn’t me than it couldn’t be done through PiTool or some other method, and it might be a great tool to set Pimax apart from the competition. I’ve used Reshade for countless years to fix title after title, and I can already point to myriad ways I could have used it to fix (for example) Skyrim VR which has only two modes, either TAA On (unbearably out of focus), or no AA whatsoever (extreme aliasing, but at least it is sharp). I absolutely guarantee I could fix it in 5 minutes if Pimax figured out a way to get ReShade to work.
P.S. If you are thinking of implementing your own injection system, consider something that uses ReShade shaders so that we can extend functionality. For example, a “trick” I’ve used to great effect in later Bethesda titles that don’t support decent AA is to use a lot of post-process AA and sharpening as well. It sounds like nonsense, but it actually works quite well and has and incredibly small performance impact. So just a sharpening filter may not be enough, you really need, at a minimum, a couple different types of AA and sharpening.
Yes, this idea has huge potential. Vorpx had a nice sharpening filter and i really liked it, same can be done in pimax driver after or before warping - of course, optionally