Espire 1 VR Operative

No I use wands.
In the last patch note it says :

Disabled the “Ghost Hand” feature, where motion controllers render on top of weapons if Espire’s hands do not match the real-world location of the player’s hand. We will look to bring this back as a purely optional feature in a later patch.

Are you using “Compatible With Vive Only” option in pitool?

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so firstly , the patch to fix the ghost hand doesnt fully work. It seemed that it was fixed at first but it came back.

Secondly, I got it working but its strange. I was having issues with nvidia driver 441.41 released nov 26 and the game appears frozen & stuttery but you can hear audio.

I rolled back to the 441.12 nov 4th. And it worked fine.

Also when launched from steam I saw vive wands in game, and when I launched from pitool i could see the index controllers in game.

Strangely though the default controls in steamVR the joysticks werent working i modified it by removing some duplicate keybinds they had in there and it worked.

I returned it, Overall i would say the best version of this game was the oculus quest.

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Patch 1.4 is out Espire 1: VR Operative - Steam News Hub

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im curious because i liked the game but returned it due to lack of polish and janky bugs.
ai was pretty crap too,

wow why did you paste all of that?.

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Well, it is a major patch. I will post translation elsewhere next time. Edited.

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