Disabled the “Ghost Hand” feature, where motion controllers render on top of weapons if Espire’s hands do not match the real-world location of the player’s hand. We will look to bring this back as a purely optional feature in a later patch.
Are you using “Compatible With Vive Only” option in pitool?
so firstly , the patch to fix the ghost hand doesnt fully work. It seemed that it was fixed at first but it came back.
Secondly, I got it working but its strange. I was having issues with nvidia driver 441.41 released nov 26 and the game appears frozen & stuttery but you can hear audio.
I rolled back to the 441.12 nov 4th. And it worked fine.
Also when launched from steam I saw vive wands in game, and when I launched from pitool i could see the index controllers in game.
Strangely though the default controls in steamVR the joysticks werent working i modified it by removing some duplicate keybinds they had in there and it worked.
I returned it, Overall i would say the best version of this game was the oculus quest.