Elite Dangerous at 1.5x Total SR in Pimax Vision 8kX

I take it by “RGB stripe”, there, you mean the backlight source, or possibly describing the colour fringing from head movement, because there would be no RGB stripe on the LCD screen.

Red, then Blue, then Green, flashes, every time the user’s eyes move in the slightest. This can be a minor annoyance with some types of LCD and DLP projectors - when it occurs at the scale and persistence of the laser and DLP AR systems I have tried, it becomes intolerable.

Like this.

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Good - then we’re talking about the same thing – sounded a bit like you’d keep separate, discrete physical RGB subpixels, for a while there. :stuck_out_tongue:

EDIT: “laser and DLP AR systems you have tried”, btw… Any headsets among those, or more cave-type installations? Avegant’s lightfield HMD prototype wouldn’t be among them, by any chance? Maybe you could be coaxed into whipping up a quick rundown on the various stuff you’ve seen? :7

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Actually tried a retinal laser projector prototype at CES a few years ago. For the time, it was actually decent AR in retrospect, aside from the RGB flashing effect, and narrow exit pupil. For me, it was absolutely fantastic to actually get to try the exact technology I had been reading about for many years.

More recently, last year’s CES had quite a few AR glasses using DLP chips directly as displays, and many of these also showed RGB flashing.

The important takeaways from the VR/AR side of things at CES over the past few years are:

  1. Pimax has been distinctly in the top-end category for a few years now, at an affordable price.
  2. AR products shown at CES this year, in terms of visual readability of both display and see-through background, are far superior to most, if not all, products shown the previous year. It is at least possible to build your own AR solutions from what is available.
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Good job you’ve still got your retinas. :wink:

Wouldn’t have though DLP would be outright common in AR.

DLP chips are already the right size and shape for an AR display. Dev kits, take-apart projectors, and such, are easily available and not too expensive. So it was a totally obvious low-effort thing to do.

You’re making me wanna hit ORDER

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Tonight or tomorrow I will write up the details… for now though, it looks like getting the best quality out of the 8+ is going to cost a lot more pixels than getting the same quality out of the 8kX. To the point that in Elite Dangerous, it seems possible to get better quality in the 8kX, with NO Smart Smoothing, than the 8+ at any Total SR requiring Smart Smoothing.

To say nothing of what the upscaler does to the readability of text in overlays and Virtual Desktop…

So if you are going to order, definitely, go with the 8kX. It will take less GPU to get better results.

EDIT: On the upside, although it took 2x Total SR, the upscaler (presumably 8+) at least does look considerably better than the 5k+. Elite Dangerous shows less RGB stripe and SDE of course. DCS World looks smooth, with a bit more detail in such things as aircraft wings, albeit with a sense of ‘fog’ over the instruments due to the lower physical resolution blurring things a bit.

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thanks for sharing, this is what i was hoping for :slight_smile:

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