No positional tracking is supported with PiMax. Not even leaning forward.
There’s a OpenSourceVR project that’s made a software to use two PS Move wands as SteamVR wands. I beleive some people have succeded in using the same software to make roomscale tracking by strapping a third PS Move wand to the HMD. Be aware that the PS Move wand emits BlueTooth radio signal and it is not yet know if using BT devices next to your head will increase your chances of getting brain cancer tumors or not. I’m looking into putting EMF shielding on the side of the move controller that’s going to be facing my head before using it.
There’s also this project https://vrtracker.xyz/ but they’re a bunch of crooks as far as I’m concerned. They’re asking for 250$-500$ for the so called dev kits. At that price I could just buy a Vive for a couple of hundred dollars more.
I did a search on Gyro drift in SteamVR. Both Oculus & vive have the drift issue but use positional tracking to compensate the gyro drift.
Both still use Gyros combined with positional tracking to reduce latancies.
Some folks are experiencing issue in OSVR as well.
I am not sure as i haven’t experience “yaw” drifting but using something like trackir might add method to compensate this in the same way that oculus/vive does.
how come every VR product has ghosting. that does not make any sense.
I you have a display that is splitted in half and you produce side by side 3d image into the panel the only reason there could be ghosting is the fact the panel is too slow or somehow do not draw continouse image.
In my opinion ghosting in Pimax is caused by latency in sensing head motion and adjusting the centre of the viewport to compensate.
If you keep you head still in Unity Chan, there is no ghosting visible, but as soon as your head moves, some ghosting appears.
If the image viewport is only adjusted during the blanking period, then there should be no ghosting visible. Just like the image on your television which is only updated during the blanking period.
dual projector setup does not ghosting if the projectors are fast and don´t trail on 2D.
Crosstalk is another matter. with high gain screen polarizers are good but have some, really little in best case scenario.
but one can also use white light multi band filtters, there is like 0 ghosting with black on white. or reverse.
though it is recommended to have xenon light source and some color correction. i have both but im currently using
polarizers.