It’s a bit more complicated than that. It’s not a simple call to switch on the feature. The game engine must provide the motion vectors from the scene to nVidia’s API. It seems likely that a lot of current games won’t be upgraded to support this feature.
See the “DLSS 2.0 - Under the Hood” section for details…
It could. But it is also possible that the upscale artifacts will become too obvious in VR while acceptable on monitor. It seems like the most realistic option to get higher res viable though (enough raw power increase or good DFR seem less likely to happen soon).
The latest version is a ton better for artifacts. Version one wasn’t even really useable on a monitor, or wasn’t worth it, but the new one looks really good.
That may be the first update I ever received on that kickstarter. I wish more creators would keep their dissemination of information at the source, rather than expecting you to follow them elsewhere. :7