Hello all,
If I wanted to build a Unity application to support this how would I go about it. It seems like just checking the enable VR button is not enough
Hello all,
If I wanted to build a Unity application to support this how would I go about it. It seems like just checking the enable VR button is not enough
U wanna build an app and you don’t know how to play it ? You can control it by the hand shank, not just the button.
When the app is built it doesn’t launch in the headset, nor does it appear in a stereoscopic mode
you should build the app base on VR SDK.
Pimax’s sdk still lacking, to be honest. In unity, just checks the VR mode with "OpenVR"choice (not the default, oculus one) then you will get player into your head in VR easily.
Hi,
just tried a few minutes ago:
opening Unity and importing steamvr plugin from asset store make it running out of the box.
Selecting a sample scene and playing the game opens steam VR and the scene appears on your Pimax4k.
I added 2 psmove controllers with 2 pseye cameras and all seems ok. Playing the scene opens steamVR with full support of my 2 controllers. (See psmoveservice website for using psmove controllers as Vive controllers if you don’t have -that’s my case- Vive controllers and base for roomscale interaction)