AMD Vega Crossfire to be enabled in drivers (8K Pimax useful?)

AMD enables crossfire in Vega drivers: 80% scaling in 4K.

Thought this was interesting for people with AMD Vega who want it for Freesync/Freesync 2 monitors who are looking for enough GPU performance to run Pimax 8K headset, but who can’t get a NVIDIA GTX 1080.

Will work in the forthcoming Radeon Crimson ReLive Edition 17.9.2 drivers.

Hope this helps those here who wanted to see what VR Benchmark score they can get with 2x Vega cards.

Source: AMD Enables Vega CrossFire with Upcoming 17.9.2 Drivers, Over 80% Scaling | TechPowerUp

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This would only help if crossfire worked for VR. Also, I think the Vega 56 crossfire numbers will be more interesting. I think a dual chip Vega would be cool

Hello, thanks for the reply. I see your point, but I was hoping as it works for NVIDIA with their ‘VRWorks’, I was hoping it would work for AMD?

Source: https://developer.nvidia.com/vrworks/graphics/vrsli

Its not that it cant be supported, but developers have to implement it on a case by case basis. Most developers I know do not own dual GPU rigs, and as the article noted, both Nvidia and AMD have scaled back multi gpu to only dual chip support.

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Yeah this is not going to work in VR unfortunately.

http://forum.vrspies.com/t/crossfire-and-vr-performance/406

This article is interesting. Apparently unreal4 & unity 5.4? Have cf & sli built in. :sunglasses::+1:

I’ve been talking to developers at MWOV: Mercenaries made in Unreal 4 and can confirm that it supports SLI without any effort from developers.

Yep unreal 4 & unity i think the article said 5.4 that sli & cf built into the engine

But are we talking VR here ? Although I guess it could be possible that the game engine does the necessary API calls.

According to the article i posted both unreal 4 & unity 5.4+ have vr sli (vrwerks) & crossfire (liquidvr) support built into the respective game engines.