I knew that there are pixels needed for distortion management. but i did not know that you need roughly half more pixels to do that.
I would suggest nevertheless, that this information should somehow find its way in the supersampling explanation in the new pimax experience mousover help?
@SweViver@PimaxUSA, Martin, Kevin, i would like you to think about an suggestion which i read in another thread about automaticly adjust the rendering resolution ingame in monitoring the frametimes and adjusting resolution accordingly. Would be a fantastic feature!
Hmmm, there are really few reviews of the 8KX so far⦠would have hoped for more; and Iām not talking of this forum only, you can google and youāll find nothing of substance which isnāt posted over here too.
Maybe the shipping is difficult with delays in customs, etc.? Weird.
Thank you for the clarification, @SweViver! Iām wondering if you could comment on roughly how many more pixels need to be rendered in Large FOV on the X when PP is turned on vs off just to get an idea of the difference in GPU power that will be needed for Parallel Projections. Thanks again!
Iām hoping the image will be good (or actually very good) at 2700 vertical. Specifically, 3285x2700 Normal FOV⦠however thatās achieved. I presumed that would be Pitool 1.0 and SteamVR 1.25. (Using 50% SteamSS to get 2160 native confuses me.) Iāve tested my fav sim at that total pixel count (17.7mil) and can get acceptable FPS. Of course Iād like to upgrade with my last remaining arm and leg to a 3080ti when they come out.
From my extensive tests in FO4VR i can tell you the the image starts to be really crisp from around 2400 vertical pixels. 3160 vertical is imho overkill, but it seems that only at that resolution you equalize the distortion done for the lenses. But honestly i doubt that you need half more pixels for distortion.